Illustration of a smartphone displaying an image icon, with a row of faded image thumbnails in the background, representing a mobile image gallery.
Mobile Vision, Part 3: Image Recognition

In part three of our series on mobile vision, Director of Mobile and Emerging Technologies Josh Jacob details image recognition.

Simple illustration of a smartphone centered inside an eye shape on a purple background.
Mobile Vision, Part 1: Face Detection

In this mobile vision series, we explore common computer vision tools and their potential uses in mobile apps, starting with face detection.

An iPhone home screen displaying app icons such as Mail, Calendar, Photos, Camera, Maps, Clock, Weather, and News against a colorful gradient background.
iPhone X: The devil is in the details

Director of Design Chas Ryder reviews the iPhone X and how it's noteworthy features impact design.

Close-up of a person’s eye with a digital, futuristic overlay.
Device Detection, Decoded

Director of Front-End Development Dave Rodriguez answers the question: "what is a phone?" through a developer's perspective in the device detection process.

Laptop screen displaying a meeting scene with two men at a desk, labeled “Hanson Looking Glass,” showing a first-person perspective interface with overlays and smaller images.
Through the Looking Glass: Developing Hanson’s First Glass App

My colleague Joel Lanciaux and I got the opportunity to develop Hanson’s first Google Glass app. So we thought we’d take a few minutes to talk about what we learned from the experience. What follows is a loosely-edited transcript of our conversation.

Hanson developers Richard Carhart and Joel Lanciaux talk about their experience developing Hanson's first Google Glass app.

A smartphone displaying a contact page for Hanson Inc., with a large cartoon hand tapping the screen.
On Mobile Forms and Homer Simpson Fingers

There’s an old episode of The Simpsons where Homer, working from home, tries to call the nuclear plant to warn about a meltdown. As he dials, he hears the following recording: “The fingers you have used to dial are too fat. To obtain a special dialing wand, please mash the keypad with your palm now.”

Designing successful mobile forms is about removing as much data entry as possible and optimizing what remains so even Homer Simpson could fill them out.

Graphic of a sunrise over Earth with the text “beyond HTML5,” surrounded by various web technology icons.
Beyond “HTML5,” Part 1: The Present and Future of the Open Web

In April 2010, Apple CEO Steve Jobs wrote about his decision to ban Adobe’s Flash plugin from the iOS operating system. He voiced a number of concerns including battery life, performance, and touch incompatibility, but above all the closed, proprietary nature of Flash...

Dave Rodriguez, Hanson's director of front end development, introduces a blog series on HTML5 and the present and future of the open web.